Version 0.6.1 is out
After a good bit of work, version 0.6.1 of "2D Game Development: From Zero to Hero" is out.
In this maintenance release we have:
- A fix for a wrong implementation of invincibility frames
- A better explanation and diagram for "quad trees"
- A new section about "bullet hell games", for now just filled with placeholders
- Better definition of the "game development" roles in the "Project Management" section
- Added a section dedicated to "randomizers" in the "Engaging your community" section, to be further expanded in the future
- Added some terminology and basics for DAW Software and Music Trackers
Files
Pseudocode Edition (PDF+EPub) 39 MB
Version 0.6.1 Jul 18, 2020
C++ Edition (PDF+EPub) 40 MB
Version 0.6.1 Jul 18, 2020
Python Edition (PDF+EPub) 40 MB
Version 0.6.1 Jul 18, 2020
Pseudocode_Colored_Edition.pdf 12 MB
Version 0.6.1 Jul 18, 2020
Get 2D Game Development: From Zero To Hero
2D Game Development: From Zero To Hero
A collection of the community's knowledge on game development.
Status | In development |
Category | Book |
Author | Penaz |
Genre | Educational |
Tags | 2D, book, Game Design, game-dev, sourcecode |
Languages | English |
More posts
- Version 0.7.11 - It's about time92 days ago
- Version 0.7.10 is out: Missing the trees for the forest!Mar 08, 2024
- Version 0.7.9 is live & status of the project @2024-02-18Feb 18, 2024
- The Survey is Live!Dec 29, 2023
- Status of the Project @2023-12-26Dec 26, 2023
- Status of the Project @2023-05-24May 24, 2023
- Version 0.7.6 is available!Mar 12, 2023
- Poll!Feb 10, 2023
- Status of the project @ 2023-01-14Jan 14, 2023
- Status of the project @ 2022-11-19Nov 19, 2022
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