Version 0.6.1 is out


After a good bit of work, version 0.6.1 of "2D Game Development: From Zero to Hero" is out.

In this maintenance release we have:

  • A fix for a wrong implementation of invincibility frames
  • A better explanation and diagram for "quad trees"
  • A new section about "bullet hell games", for now just filled with placeholders
  • Better definition of the "game development" roles in the "Project Management" section
  • Added a section dedicated to "randomizers" in the "Engaging your community" section, to be further expanded in the future
  • Added some terminology and basics for DAW Software and Music Trackers

Files

Pseudocode Edition (PDF+EPub) 39 MB
Version 0.6.1 Jul 18, 2020
C++ Edition (PDF+EPub) 40 MB
Version 0.6.1 Jul 18, 2020
Python Edition (PDF+EPub) 40 MB
Version 0.6.1 Jul 18, 2020
Pseudocode_Colored_Edition.pdf 12 MB
Version 0.6.1 Jul 18, 2020

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