Version 0.6.2 is out! (the 300 page update)
After a bit of work, this book has reached 300 pages in length!
This is mostly a maintenance release, here are the biggest updates:
- Added some tile creation tips
- New "Accessibility in videogames" section
- Slightly furthered the "Shaders" section, by mentioning visual editors and adding a small GLSL example
- New genre-specific sections:
- Bullet Hells
- Roguelikes and Roguelites
- New "Wandering algorithms" in the AI section
- New "non-optimizations" in the "Profiling and Optimization" section
- Small mention and discussion about the "lives system" in the Game Design section
- Added a small section dedicated to wave forms, so to better understand FM synthesis in the "Creating your resources" section.
- Some refinements here and there.
Thank you everyone for taking an interest in this project!
Files
Pseudocode Edition (PDF+EPub) 39 MB
Version 0.6.2 Aug 15, 2020
C++ Edition (PDF+EPub) 40 MB
Version 0.6.2 Aug 15, 2020
Python Edition (PDF+EPub) 40 MB
Version 0.6.2 Aug 15, 2020
Pseudocode_Colored_Edition.pdf 12 MB
Version 0.6.2 Aug 15, 2020
Get 2D Game Development: From Zero To Hero
2D Game Development: From Zero To Hero
A collection of the community's knowledge on game development.
Status | In development |
Category | Book |
Author | Penaz |
Genre | Educational |
Tags | 2D, book, Game Design, game-dev, sourcecode |
Languages | English |
More posts
- Version 0.7.11 - It's about time91 days ago
- Version 0.7.10 is out: Missing the trees for the forest!Mar 08, 2024
- Version 0.7.9 is live & status of the project @2024-02-18Feb 18, 2024
- The Survey is Live!Dec 29, 2023
- Status of the Project @2023-12-26Dec 26, 2023
- Status of the Project @2023-05-24May 24, 2023
- Version 0.7.6 is available!Mar 12, 2023
- Poll!Feb 10, 2023
- Status of the project @ 2023-01-14Jan 14, 2023
- Status of the project @ 2022-11-19Nov 19, 2022
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